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X Gallentius
Quantum Cats Syndicate
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Posted - 2010.06.08 16:23:00 -
[1]
Edited by: X Gallentius on 08/06/2010 16:23:47 1) Removing NPCs from plexes makes offensive plexing as boring as defensive plexing - when nobody shows up for a fight. It also makes offensive plexing easy and will lead to massive numbers of afk plexing alts contesting systems.
2) Broadcasting where plexes are opening is a great idea and will help with defensive plexing efforts, with more chances for a fight.
But here's what's going to happen. Plex opening up will be broadcast to all. The first three days everybody will rush to defend the plex and the AFK plexing alt will simply warp out and move on. The people looking for fights will soon get bored of going ten jumps for nothing (and then having to sit on timer for 20 minutes to decontest the plex). We'll be back to three dedicated plexers on each side hunting each other's afk plexing alts down.
Bottom line: If both parties want fights then fights will happen. Otherwise it won't.
Fights does not equal Occupancy. Orbiting a button for "N" minutes equal Occupancy. Sometimes you have to kill NPCs, sometimes you have to bail because the other side wants to win more than they want a fight, and sometimes you bring too many people because your goal is occupancy and not fight, and sometimes you get a good fight because both sides bring an appropriate force to the plex.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2010.06.08 19:48:00 -
[2]
Nice suggestions, but if you're not interested in occupancy, then why tie occupancy war into the proposal?
FYI, certain plexes already operate in this manner. The NPCs are activated (in some cases) when you start the timer, not when you enter the plex. Otherwise they stay inactive.
And, all you need to do is open up one of these plexes (or missions) in a heavy pvp system like Tama, OMS, or Heyd and you'll get all the pvp action you want.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2010.06.21 21:16:00 -
[3]
Your suggestion still changes nothing. Plex timer = hide and seek. PvPers get bored chasing afk plexing alts and move on to do something else. afk plexing alt returns and caps plex.
If one side wants fight - nothing happens. FW is fail! FW is for losers!
If both sides want fight - something happens. Plexes Rule!!!! Awesome fights! Love all around.
There is no substantial figure of merit that can be implemented that will change this.
Assume one side wants to win Occupancy War, or perhaps make some isk off of LPs for plexes (another suggested proposal) - not get into fights. If figure of merit is # of kills in plex - never enter plex. Pvper bored. If figure of merit is timer - Bail, do something else, and return when pvp threat leaves. Pvper bored. If figure of merit is killing all npcs - Bail, do something else, and return when pvp threat leaves. Pvper bored.
etc....
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.01.20 18:10:00 -
[4]
Edited by: X Gallentius on 20/01/2011 18:15:18 Dumb idea time.
System Control Emphasized: Semi-passive income = K*[max(0,# of systems on your side flipped in last "N" months - # of systems on other side has flipped over last "N" months)]*[[Your VP over last "N" months]/[Your faction's VP over the last "N" months]]
Tune K, and "N" to suit your needs.
VP emphasized: Offensive and defensive plexing matters. Income = K* [max(0,VP your side - VP their side)]* [Your VP/Your side VP] (updated once per day)
Tune K to suit your needs.
or maybe just Passive income = K*(Your VP/Total VP) Faction LP = K*(Your VP/Total VP)
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.01.21 00:00:00 -
[5]
Whatever the end result, you need 1. Self-limiting rewards.
Total capacity: "K", distributed by various means. If only one guy is doing plexing everywhere then he's going to get a TON of isk or lp every day. This activity will be seen as a GREAT way to make some easy isk. As the number of plexers increases, the rewards "K" will be split among many more people and it'll likely balance out to whatever other forms of income are available.
2. Conflict.
To be rewarded you must complete the plexing mission, and to maximize the reward you need to maximize your rewards and minimize your opponent's rewards.
VP to LP concept should have been implemented years ago. Whatever is used for VP should be used for this figure of merit. In this case if there are 1000 poeople piled into a plex, then the VP awarded should be 1000*baseline VP. The reason is that those same 1000 people could have been running 1000 missions instead. The total distributed will still be a function of total VP awarded so whether 1000 guys do one plex, one guy does one plex, or 1000 guys do 1000 plexes, the total payout is the same.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.01.21 15:25:00 -
[6]
Edited by: X Gallentius on 21/01/2011 15:25:13 The problem with a direct lp payout without a cap on total resources(unfortunately) is that one set of alts will run plexes risk free and the other set of alts will run plexes risk free - no conflict.
Fighting over limited resources (hopefully) means that there will be gangs going around trying to hunt those plexers. How these gangs that hunt plexers get paid... I don't know, but I bet there could be some sort of gentlemen's agreement with the guys who actually run the plexes.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.03.25 13:41:00 -
[7]
They've fixed half of it. Plexes respawn immediately after they are capped - if that plex respawns in a system with same occupancy. Otherwise it waits until after DT to respawn.
Ex: Gallente defensive plex respawns in Gallente held system - respawns right away. Ex: Gallente defensive plex respawns in Caldari held system - respawns after DT.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.04.21 20:58:00 -
[8]
Originally by: Cearain If you want to do fw occupancy you are by far best served by being online right after downtime. If you can't be online at that time you will have a very limited effect compared to those who can.
Not entirely true.
"Overall activity" wins out over "after downtime" when you are defending or attacking an area with a large number of systems that are held by the same side (the baseline status quo right now) since you can force respawns into those systems throughout the day.
"After downtime" beats "overall activity" when you are defending or attacking one system that has been occupied while all the other systems are occupied by the other side (Ladistier a couple of weeks ago for example). In this case, ALL of the respawns into the system happen at after downtime.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.05.02 18:40:00 -
[9]
Edited by: X Gallentius on 02/05/2011 18:40:37 Your proposal doesn't solve the problem. We have guys running around low sec all day long looking for mission runners and plexers. We know where they are. We, and they, know how to counter NPCs.
The plexers (and mission runners), the ones who want a fight, give us a fight. Great fun!
The other plexers (and mission runners), the ones interested in system occupancy (or making isk), run away and don't give a fight. Boring!
You are then either forced to orbit a button for 20 minutes (or hang out for 12 hours) to grief, err, keep them from acheiving their objectives.
Solution: Ignore the occupancy weenies who don't want to actually fight and instead go have some fun finding plexers that do.
I am beginning to believe that having a resolution to the conflict not based on absolute time is the key to more fun. Offensive plexing: Kill all the NPCs and you're done. Offensive Mission Running: Complete mission you're done. Defensive plexing: ??, Defensive Mission running: Some poison pill like Cutting the Net that effectively fails their mission if they don't fight you.
Figure out how to grief defensive plexers who aren't interested in fights, and you figure out the Occupancy solution.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.05.02 20:42:00 -
[10]
Edited by: X Gallentius on 02/05/2011 20:48:21
Originally by: Cearain I'm not sure who the "we" is in your quote. But your entire militia does not know where every plexer is. I canĘt emphasize enough how this will change fw plexing.
People will (have) ignore(d) the broadcasts after the "Nth" time they run out to Maintenault only to get blueballed by a plexing alt. Your "reward" for pushing them out is to sit on button for 20 minutes. Problem not solved.
Note: If somebody wants fights in a plex, they open them in OMS, Heyd, Tama, or some other system that had lots of wts and pirates in it. Lots of good fights.
Edit: Buy yeah maybe it would work as a good "dating service" if the names of the pilots involved were broadcast as well.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.05.03 15:17:00 -
[11]
In all honesty you underestimate the fortitude of the Alt Rabbits and the will of people looking for fights to chase them down.
Ankhesentapemkah used the +5 standings loophole to run all those plexes and she was never interested in fights. And Damar griefed her constantly, but he was one of the only guys who has ever had the will to grief the rabbits on a consistent basis. Nobody else wanted to waste their valuable game time chasing somebody around who didn't want to fight.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.05.05 15:56:00 -
[12]
Rabbits alts are rabbit alts. They run plexes and wait for you to enter them before bailing. After a couple days, the notices of plexes opening will fall on deaf ears.
Simpler Proposal: Create a channel available to all militias so they can arrange fights with each other. You can now get your fights on demand. Do "fight club" in Hysera and fight over the plexes.
All the other stuff, we do this all the time. I personally have three (four actually, but one is dormant outside FW area) low sec bases of operations with various ships ready at my disposal. We find plexers/mission runners and run them out - all the time. And I'm not much involved in the Occupancy War anymore. The guys that are involved probably have more bases.
What happens? Over time the guys who are actually plexing get discouraged because the alts do the plexing job better (alts don't get bored orbiting buttons), and then they eventually quit running them. Who wants to be bored for 20 minutes if you're not actually accomplishing anything? And no, nobody is going to chase alts 23/7.
The boring part is the "winning" part where you have to orbit a button for 20 minutes to close the plex or hang around for 11 hours to grief their mission.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.05.06 16:10:00 -
[13]
Originally by: Cearain ...
What if I'm right? (Yoshida gets it)
Just adjust your proposal so that I don't have to orbit a button 20 minutes to win if 1) nobody shows up and 2) the rabbit bails.
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